![]() ![]() The worst part of the game is being down to the last few items without the faintest clue of what they are or where they should go. Maybe you’ve never seen an item in your life, or more likely, it just isn’t quite clear what the item is due to the fact that it’s a tiny sprite. If you take an item out of a box and have zero ideas as to what it is, it can create a major headache. The bigger issue, though, is that Unpacking doesn’t tell you what items are. You’ll essentially have to waste space simply because the real-life application that you’d assume would work just doesn’t. Many items can be rotated, but they can’t always be rotated in a way you might want them. There will be plenty of times where you’ll go to put an item down on a surface where there’s clearly room for it, only for the game to refuse to let you put it there. First off, items aren’t always logical in regard to what surfaces they can be placed upon and how much room they take up. You can even glean small details regarding religion and the like.īut this is where Unpacking‘s issues arise. As you play, you unpack newer, better game consoles and digital drawing equipment. She’s an avid gamer and an artist, for instance. The neat thing is how much we learn about her based on her personal effects. There are eight locations in all, starting in her room as a kid in the late ’90s. We follow a woman’s moves from her childhood to when she moves into her final house with her spouse and children. Unpacking, unsurprisingly, doesn’t have a story. But the game does exactly what it set out to do, even if I wish it wasn’t so needlessly picky in spots. There are a few hiccups along the way that make things less smooth than they might have been otherwise. ![]() But Unpacking finds a good balance between the tedium of the real thing and the Zen, pragmatic nature of the game. We’ve all had to unpack and, while there is something to say about the satisfaction of putting everything just where we want it, it’s not something that many people would do for fun. I was initially shocked to see that someone made a puzzle game about unpacking after a move. ![]()
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